Passive skills which improve the war-steed's defensive capabilities remain effective even in other regions, but serve only to prevent forced dismount due to enemy attacks. These skills can be used only while riding a war-steed, and only while in the regions of East Rohan, Wildermore, and West Rohan. You can only obtain the Set skills if you specialize in this tree. These skills are acquired by spending trait points in the Leader of Men (yellow) trait tree. These skills are acquired by spending trait points in the Lead the Charge (red) trait tree. These skills are acquired by spending trait points in the Hands of Healing (blue) trait tree. Some skills may also be replaced by an improved version of the same skill as you increase in level. The effects of many of these skills are improved in various ways by your choice of specialization and how you spend your trait points. These skills are granted automatically as you gain levels. In practice, Captains are most often asked to play the roles of Tank and offensive support. Alone, a Captain is a capable warrior and healer, but in a group, they improve a fellowship to an exceptional level with their buffs and AoE heals. Jack of All Trades: the Captain has a hand in just about every job for a group.
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